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■1: Unreal VFX breakdown, Mixed artstyles, and Should I specialize?
Specialize or generalize?
Jun 9
•
Robin Ruud
2
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■1: Unreal VFX breakdown, Mixed artstyles, and Should I specialize?
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■𝟷: Doing good, Scrambling Distance, and Win Without Pitching
Can we do good with 3D?
Jun 2
•
Robin Ruud
4
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■𝟷: Doing good, Scrambling Distance, and Win Without Pitching
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1
May 2025
■𝟷: The future of 3D, Agendas, and Engineering porn
Year 2040: Predictions for 3D artists
May 26
•
Robin Ruud
9
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■𝟷: The future of 3D, Agendas, and Engineering porn
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■𝟷: Texturing masterclass, Are.na, and Strong-link problems
Art is a strong-link problem
May 19
•
Robin Ruud
6
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■𝟷: Texturing masterclass, Are.na, and Strong-link problems
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■𝟷: Crate-digging online, Face tracking, and Cinematic lighting
Crate-digging online
May 12
•
Robin Ruud
4
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■𝟷: Crate-digging online, Face tracking, and Cinematic lighting
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■𝟷: Strong-link problems, Bold colors, and Design prompts
Ask me anything
May 5
•
Robin Ruud
4
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■𝟷: Strong-link problems, Bold colors, and Design prompts
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April 2025
■𝟷: Film stills, Blender hair, and How does a creative mind work?
How does a creative mind work?
Apr 28
•
Robin Ruud
8
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■𝟷: Film stills, Blender hair, and How does a creative mind work?
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1
■𝟷: A reminder, Oblique strategies, and One hundred ideas
A reminder
Apr 21
•
Robin Ruud
9
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■𝟷: A reminder, Oblique strategies, and One hundred ideas
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■𝟷: Polishing turds, Cultural heritage scans, and Good Design
“Pare down to the essence, but don’t remove the poetry.
Apr 14
•
Robin Ruud
8
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■𝟷: Polishing turds, Cultural heritage scans, and Good Design
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■𝟷: Color psychology, Mustang Design Development, and Cycles render settings
“Simplicity is about subtracting the obvious and adding the meaningful.”
Apr 7
•
Robin Ruud
5
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■𝟷: Color psychology, Mustang Design Development, and Cycles render settings
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1
March 2025
■𝟷: Color theory, Clichés, and Bit-depth upscaling
“The problem with clichés is not that they contain false ideas, but that they are superficial articulations of very good ones.
Mar 31
•
Robin Ruud
8
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■𝟷: Color theory, Clichés, and Bit-depth upscaling
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■𝟷: High FPS, Nested dielectrics, and The one goal of the image
“Construction should be decorated.
Mar 24
•
Robin Ruud
10
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■𝟷: High FPS, Nested dielectrics, and The one goal of the image
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